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Wyrmlings are young Dragons of a certain type. They have four legs, scales, wings, a powerful tail, talons, fangs, and fiery breath. Most wyrmlings have instinctive and native magic; they often use it to turn into another form to interact with society.

Racial Template Edit

Wyrmling [90]
Extra ST +12 [48]
Increased SM +2 [-20]
Dragon's Breath (Burning Attack 4d; Takes Recharge, 5 seconds, -10%; Biological, -10%; All-Out, -25%; Cone (5), +100%; Increased 1/2D Range, x10, +15%; Reduced Range, 1/5, -20%) [30]
--Alternate Ability: Focused Dragon's Breath (Burning Attack 4d(2); Takes Recharge, 5 seconds, -10%; Biological, -10%; All-Out, -25%; Jet, +0%; Increased Jet Range x2, +10%; Armor Divisor (2), +50%; Incendiary, +10%; Alternate Ability, *1/5) [5]
Claws (Talons) [8]
Damage Resistance (Hide) 10 (Tough Skin, -40%; Cannot Wear Armor, -40%) [10]
Damage Resistance (Scales) 5 (Can't Wear Armor, -40%) [15]
Flight (Winged, -25%) [30]
Enhanced Move (Air) 1 [20]
Striker (Tail, Crushing) (Clumsy -1, -20%; Limited Arc, Rear, -40%) [2]
Teeth (Fangs) [2]
Instinctive Knowledge [1]
Scales [1]
Alternate Form (Humanish; Magical, -10%; Takes Extra Time, 15 seconds, -5%*) [13]
Social Stigma (Monster) [-15]
Ham-Fisted [-5]
Disturbing Voice [-10]
Frightens Animals [-10]
Horizontal [-10]
Miserliness (9 or Less) [-15]
Restricted Diet (Carnivore) [-10]
Wyrmling Humanish Form [41]

This is typical of the form that a wyrmling will use when interacting with human society: a strong, tough, human looking body. Animals can sense a bit of the dragon's true form, and do not trust them. The dragon's metabolic requirements, ancestral knowledge, and inherent stinginess do not change.

Extra ST +12 [60]
Damage Resistance 3 (Tough Skin, -40%) [9]
Appearance (Attractive) [4]
Instinctive Knowledge [1]
Claws (Sharp Claws; Switchable, +20%) [6]
Teeth (Sharp Teeth; Switchable, +20%) [2]
Increased Consumption 3 [-15]
Miserliness (9 or Less) [-15]
Restricted Diet (Carnivore) [-10]
Disliked by Animals [-1]

Wyrmling Humanish forms have the normal height and weight of humans without taking the racial ST modifier into account.

Mass Combat Notes Edit

Individual wyrmlings are a Wyrmling unit: TS 5, Air Arm F, Slow Air with raise cost of $350K and maintain cost of $70K. Inexperienced wyrmlings often have effectively Poor equipment and Poor training quality.